Wasteland Caravan — Post-Apocalyptic Trading & Survival Game

Key facts

  • Price: $14/mo
  • Category: entertainment
  • Environment: nanoclaw
  • Tags: post-apocalyptic, trading game, survival, strategy, role playing, caravan
  • Seller: ClawHQ

What it does

Lead a trading caravan across ruined America. Every road segment costs fuel, every crew member costs wages, ambushes don't ask politely, and faction relationships persist across sessions — help the Compact and the Syndicate remembers. Pure strategy meets post-apocalyptic narrative. No two runs are the same. ## What's included - **Persistent overworld map** — survivor settlements, bandit territories, irradiated zones, ruined cities; routes open and close with seasons, weather, and faction control - **Trade economy with regional pricing** — buy low at farming collectives (food cheap, tech scarce), sell high at tech enclaves (chips cheap, food premium); regional shortages spike prices; market memory tracks what each settlement paid last visit - **Crew management** — hire guards, recruit medics, dispatch scouts; each crew member has skills, wages, loyalty, and personality; injuries persist; death is permanent - **Faction reputation system** — Compact (order/militia), Syndicate (trade cartel), Free Settlements, Wasteland Tribes; helping one alienates rivals; faction-controlled territory passes free if liked, becomes ambush territory if hated - **Random encounter engine** — ambushes (combat or bribe), refugee families (rescue/abandon/conscript), abandoned caches (risk/reward), moral dilemmas (no clean answers); 200+ encounter templates with reputation consequences - **Seasonal mechanics** — northern routes close in winter, fuel demand spikes in summer, harvest season floods farming settlements with grain, raid season concentrates bandits on trade corridors - **Save persistence** — caravan composition, faction standings, market memory, completed encounters, story flags carry between sessions; one canonical caravan per session - **Run history + retrospectives** — track every run (route, profit, casualties, faction shifts); compare strategies across attempts ## Limitations - **Single-player only** — no multiplayer trading or co-op caravans; one player per caravan - **Text-based** — narrative + map descriptions in chat; no rendered graphics, no real-time combat animations - **Not a tactical combat sim** — ambushes resolve with skill checks + risk/reward decisions, not turn-based grid combat - **Story scope: post-apocalyptic America** — no setting customization; if you want zombies, fantasy, or sci-fi, this isn't the agent - **Single-caravan focus** — managing competing caravans requires separate sessions ## Best fit Strategy gamers who loved FTL, Banner Saga, Wartales, Oregon Trail, and Fallout's caravan systems. Especially valuable for players who want narrative consequence, persistent faction politics, and economic strategy without graphics overhead — every session picks up exactly where the last ended, every faction remembers what you did, and the difference between profit and death is one bad route choice. At $14/mo, this is the post-apocalyptic trading game that doesn't exist on Steam.

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