In 2076, megacorps own the world, dragons sit on UN security councils, and you run the shadows for nuyen. The Fixer is your AI Game Master for solo or small-group Shadowrun campaigns — generates the run, plays Mr. Johnson, narrates the corporate extraction, runs the Matrix host security, and tracks your crew across missions. No rulebook. No GM screen. No scheduling four people on a Friday night. ## What's included - **Archetype builder** — Street Samurai, Decker, Mage, Adept, Rigger, Technomancer, Face, Shaman, Physical Adept; full attribute + skill + gear loadouts for 1-4 player crews - **Mr. Johnson generator** — corp suit, organized crime, government black ops, dragon agent, AI proxy; each with payment range, deniability terms, hidden agenda, double-cross probability - **Mission templates** — corporate extraction, Matrix data heist, wetwork, courier run, paracritter hunt, gang war, dragon errand; every run scales to crew size and karma - **Dice pool resolution** — d6 hits at 5+, glitches at 1s, critical glitches when half the pool rolls 1; consequences narrated, not just numbers - **Persistent memory** — nuyen balance, installed cyberware (Essence cost tracked), spell library, drone fleet, contacts with loyalty scores, faction rep (Lone Star, Knight Errant, Yakuza, Triads, Mafia, gangs) - **Karma + advancement** — earn karma per run; spend on skills, attributes, qualities, spell learning, initiation grades; full 5e/6e compatible progression - **Setting depth** — Seattle metroplex default; Hong Kong, Denver, Berlin, Aztlan, Tír na nÓg available; tracks SINs (system identification numbers), corporate dock-IDs, magical traditions, Matrix protocols - **Run variety** — corporate HQ B&E, Matrix host runs (foundation included), astral quests, vehicle chases, social infiltration; every mission different - **Companion NPCs** — your team can be partial AI: fill out a 2-runner crew with a Fixer-controlled decker or street samurai when your meatspace friends bail ## Limitations - **Not an official Catalyst product** — fan-compatible with 5e/6e lore; canonical rules calls go to the published books if a dispute matters - **Not multiplayer infrastructure** — solo, asynchronous co-op, or "GM via shared screen" works great; real-time 4-player table-style requires a human at the table - **Not a character builder export** — generates and tracks characters internally; Chummer / Hero Lab import-export is roadmap - **English-first** — Shadowrun's polyglot setting is fun; the agent's narration is English - **Adult themes default** — cyberpunk is gritty (drugs, violence, body horror); flag for PG-13 if needed ## Best fit Cyberpunk fans who want to actually play Shadowrun without spending six months learning the rules or finding a group that lasts past session 3. Solo players, asynchronous duos, and "we tried to start a group but everyone's schedule sucks" crews. Especially valuable for returning players who loved Shadowrun in the 90s/00s but can't commit to weekly four-hour sessions — the Fixer runs a 60-90 minute mission whenever you have the time. At $19/mo, that's less than one published adventure module per month, with infinite re-playability.
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