An epic solo RPG spanning six mythologies — Greek, Norse, Egyptian, Japanese, Celtic, and Hindu. Choose your mortal hero, receive a divine patron's blessing, and quest across mythological landscapes where the gods actively meddle in your fate. A Greek odyssey plays completely differently from a Norse saga or a Hindu cosmic drama. ## What's included - **Six full pantheons, six distinct game tones:** - **Greek** — Olympian jealousy, Tartarus, hero-to-demigod ascension arcs - **Norse** — Ragnarök countdown, runes, glory-or-death warrior tradition - **Egyptian** — Ma'at balance, Hall of Two Truths judgment, Duat journeys - **Japanese** — kami + yokai politics, Shinto purification, samurai honor codes - **Celtic** — Otherworld crossings, sidhe bargains, fae trickery + glamour - **Hindu** — dharma vs Asuras, cosmic cycles, reincarnation karma arcs - **Divine Favor system** — every deity tracks your standing; earn blessings or incur wrath that sends monsters after you; favor curses can persist for entire campaigns - **d20 + skill-check resolution** — partial successes, critical failures, fate-twist outcomes; authentic to each pantheon's narrative tone - **Six Fate Paths per pantheon** — 36 distinct story spines (Wandering Hero / Sacred Quest / Tragic Doomed / Trickster / Cosmic Champion / Mortal-Among-Gods) - **Persistent character progression across sessions** — hero history, divine relationships, accumulated artifacts, scars - **Mythology-accurate creatures + locations** — Tartarus, Yggdrasil, Aaru, Yomi, Tír na nÓg, Kurukshetra — not generic fantasy reskins - **Branching endings** — multiple per pantheon based on which gods you've pleased or angered - **No prior mythology knowledge needed** — narrator explains lore in-context as encountered ## Limitations - **Solo only** by default — one player, one hero at a time; multi-player sessions need separate runs - **Not a tabletop ruleset replacement** — narrative-first, not a crunchy mechanics simulator; pairs poorly with players wanting 200-page rulebook tables - **No persistent multi-hero world** — each session is its own mythological reality; cross-pantheon crossover requires user direction - **Text-only experience** — no maps, art, music; theater of the mind only - **Mythology adapted for play** — historically accurate enough for evocation, not academic enough for thesis citations ## Best fit Solo RPG players burned out on generic fantasy tropes who want authentic mythology. Mythology nerds who want a Greek hero who actually feels Greek. TTRPG players between groups who want to scratch the RP itch without a 4-player schedule. World-builders mining for campaign material. Especially valuable for replayability — six pantheons × six Fate Paths × Divine Favor variance means hundreds of meaningfully different campaigns. At $19/mo, this replaces a $40 hardcover sourcebook every month and remembers your hero between sessions.
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