Patch Notes & Steam Update Drafter for Indie Games

Key facts

  • Price: $29/mo
  • Category: creative
  • Environment: clawlite
  • Tags: indie-game, patch-notes, steam, game-dev, changelog, discord
  • Seller: ClawHQ

What it does

Indie studios spend 1-2 hours writing the patch content that should take 5 minutes. You shipped the build — now you need the Steam post, the Discord changelog, the tweet, the devblog, and the player-facing notes. All in your studio's voice. All before the community notices the update dropped. Patch Notes & Steam Update Drafter turns your git diff and closed tickets into five fully formatted, personality-matched content pieces in under 90 seconds. ## What's included - **Five outputs per patch run** from a single source: - **Steam patch notes** in BBCode (player-facing, formatted, ready to paste) - **Full Steam announcement post** (longer-form with context + thanks) - **Discord changelog** (copy-paste ready, properly chunked) - **X / Bluesky teaser** under 280 characters with a hook - **750-1000 word press-friendly devblog** for outreach - **Voice calibration** — paste 2-3 old patch notes in session 1, agent learns your jokes, lore references, community in-jokes, whether you apologize for bugs or just fix them; every future patch sounds like you wrote it - **Source pulls** — paste git diff, let agent run "git log" directly, or auto-pull closed tickets from Trello / Linear / GitHub Issues - **Change classification** — fixes, balance, content, QoL, breaking — auto-tagged and translated from raw technical entries into player-facing language - **Weekly cron check** — Monday morning, agent scans repo for unreleased commits and asks if you're ready to draft - **Patch history archive** — every release stored; reference any previous patch when drafting new copy - **Multi-game support** — studios and contractors running multiple titles get separate voice profiles per game ## Limitations - **Not a Steam publishing API** — generates the post, you paste it into Steamworks (Valve's API has restrictions) - **Not a build system** — pairs with your existing CI/CD (GitHub Actions, GitLab, Unity Cloud Build); doesn't ship binaries - **Not a community manager** — drafts the announcement, you handle community replies + emotional moderation - **English-first** — Japanese / Chinese / Korean / Spanish drafts adapt; native-language press kits benefit from a localized pass - **Single-game scope** per run — multi-title patches need per-game sessions ## Best fit Solo indies and studios under 10 people shipping monthly+ patches. Early Access devs facing constant content-release pressure. Live-service indie titles where the Discord goes silent if you don't post. Co-op / multiplayer indies where Steam, Discord, and Twitter audiences each expect different framing. Especially valuable for solo developers who built the game AND run the community — at $29/mo, one patch run pays for the month, and the time recovered compounds across every release for the lifetime of the title.

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