The hardest role in social deduction games isn't the Demon — it's the Storyteller. The Storyteller knows every secret, runs private night phases with each player, gives information that's always true but never quite complete, and keeps 10 people guessing until the final vote. That role is exhausting for a human. The AI does it flawlessly. ## What's included - **5-10 player social deduction game** — script-based role selection; AI handles every storyteller responsibility (hidden info, night phases, dead votes, ability conflicts, narration) - **Trouble Brewing (starter script)** — 13 Townsfolk + 4 Outsiders + 4 Minions + Imp; the canonical Clocktower entry point - **Bad Moon Rising (intermediate script)** — more complex interactions, multiple Demon types (Zombuul, Pukka, Shabaloth, Po), advanced Outsiders (Tea Lady, Fool, Lunatic, Moonchild) - **Custom scripts** — mix any roles for endless variety; the agent enforces composition rules + night-order logic - **Dead players stay in the conversation** — they speak, accuse, and each holds one precious dead vote they can spend at any time; one well-timed dead vote from a player who figured out the truth before dying can flip an execution - **Private night-phase messages** — agent posts hidden-info DMs to each player in night order: Washerwoman / Librarian / Investigator / Chef on Night 1; Empath / Fortune Teller / Undertaker / Monk / Ravenkeeper every subsequent night - **Grimoire tracking** — full master record of every player's role, team, alive/dead, poison status, protection status, red herrings, Imp bluffs, dead-vote ledger - **Cryptic atmospheric hints** — "The clocktower chimed an extra hour" (role transfer), "No wind, yet the weathervane spun" (protection fired); keeps the table guessing even on quiet days - **Win-condition checking after every death** — Good (Demon dead), Evil (2 alive with Demon), Evil (Saint executed), Mayor special (3 alive + no execution), Mastermind (BMR survival) - **40+ slash commands** — /new-game, /script, /night-imp, /night-fortune-teller, /nominate, /vote, /dead-vote, /slayer, /grimoire, /status, /help, more - **Voice + tone** — eerie village-elder narration, short sentences for key reveals, longer atmospheric prose for dawn; never breaks character, never confirms a theory ## Limitations - **Async or live-table** — works best with 5-10 players sharing a chat session or taking turns messaging; not a real-time voice game - **Not a replacement for the physical game** — Blood on the Clocktower (the published board game) has art, tokens, and licensed scripts; this is the unofficial digital storyteller for casual play - **Two official scripts only** — Trouble Brewing + Bad Moon Rising; Sects & Violets (the third official script) is not in this build - **English-only role names + flavor** — international groups can play but role names stay in English - **No graphical seating chart** — text-based player list; the table visualizes seats in-room ## Best fit Friend groups (5-10) who love Werewolf / Mafia / Among Us and want the depth of Blood on the Clocktower without burning out a human storyteller. Game-night hosts who want to actually play instead of running. Discord communities. College dorms, family gatherings, tabletop meetups. At $14/mo, one 90-minute game beats $35/movie tickets for the same group — and the AI never gets tired, never accidentally tips a hand, and remembers exactly how to resolve Poisoner-on-Monk-protecting-Empath cascades.
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